parrothead1983's Avatar
16 years, 8 months ago
For those of you who want some retro video game characters for M.U.G.E.N, here are some that I found:

http://oldschoolmugen.googlepages.com/
    knuclear200x
    5908 Posts
    16 years, 8 months ago
    parrothead1983
    For those of you who want some retro video game characters for M.U.G.E.N, here are some that I found:

    http://oldschoolmugen.googlepages.com/


    theyre not tall enough to be in the fightin games.
      parrothead1983's Avatar
      16 years, 8 months ago
      They are if you open their .CNS files with Notepad, and change their xscale and yscale to 1.75. They should look like this:

      xscale = 1.75 ;Horizontal scaling factor.
      yscale = 1.75 ;Vertical scaling factor.

      ground.back = 15 ;Player width (back, ground)
      ground.front = 16 ;Player width (front, ground)
      air.back = 12 ;Player width (back, air)
      air.front = 12 ;Player width (front, air)
      height = 70 ;Height of player (for opponent to jump over)
      attack.dist = 20;160 ;Default attack distance
      proj.attack.dist = 90 ;Default attack distance for projectiles
      proj.doscale = 0 ;Set to 1 to scale projectiles too
      head.pos = 0, -50 ;Approximate position of head
      mid.pos = -5, -32 ;Approximate position of midsection
      shadowoffset = 0 ;Number of pixels to vertically offset the shadow
      draw.offset = 0,0 ;Player drawing offset in pixels (x, y)
        knuclear200x
        5908 Posts
        16 years, 8 months ago
        parrothead1983
        They are if you open their .CNS files with Notepad, and change their xscale and yscale to 1.75. They should look like this:

        xscale = 1.75 ;Horizontal scaling factor.
        yscale = 1.75 ;Vertical scaling factor.

        ground.back = 15 ;Player width (back, ground)
        ground.front = 16 ;Player width (front, ground)
        air.back = 12 ;Player width (back, air)
        air.front = 12 ;Player width (front, air)
        height = 70 ;Height of player (for opponent to jump over)
        attack.dist = 20;160 ;Default attack distance
        proj.attack.dist = 90 ;Default attack distance for projectiles
        proj.doscale = 0 ;Set to 1 to scale projectiles too
        head.pos = 0, -50 ;Approximate position of head
        mid.pos = -5, -32 ;Approximate position of midsection
        shadowoffset = 0 ;Number of pixels to vertically offset the shadow
        draw.offset = 0,0 ;Player drawing offset in pixels (x, y)


        maybe...but theyll still be a bunch of oversized midgets...i think...i dunno i need screenshots or somethin
          parrothead1983's Avatar
          16 years, 8 months ago
          Here are three MUGEN videos featuring some of those characters:

          Data East Vs. Sunsoft (Blade from Bad Dudes Vs. DragonNinja)

          SEGA Characters (Tyris Flare from the Golden Axe series and Joe Musashi from the Shinobi series)

          Arcade Thomas Vs. NES Thomas (Kung-Fu Master arcade, or simply Kung-Fu for the NES)
            Siouxsie
            1487 Posts
            16 years, 8 months ago
            Siouxsie
            [/url]http://rapidshare.com/files/47590512/clashpack.zip.html
            [/quote]
            There's an earlier post and thread with alot of links =)
              Drakon's Avatar
              Drakon
              3703 Posts
              16 years, 8 months ago
              what ever would I do without retro characters in mugen? probably go and play a real game...
                Siouxsie
                1487 Posts
                16 years, 8 months ago
                The same 5 ones over and over? =) LOL!
                  parrothead1983's Avatar
                  16 years, 8 months ago
                  These old school MUGEN characters need better A.I. and need enlarged versions. The strongest out of all of them is Tyris Flare, because she often does hazardous, fiery moves. The weakest ones are Joe Musashi from the Shinobi arcade and the Doppelganger from the Double Dragon II arcade.
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