For those of you who want some retro video game characters for M.U.G.E.N, here are some that I found:
http://oldschoolmugen.googlepages.com/
xscale = 1.75 ;Horizontal scaling factor.
yscale = 1.75 ;Vertical scaling factor.
ground.back = 15 ;Player width (back, ground)
ground.front = 16 ;Player width (front, ground)
air.back = 12 ;Player width (back, air)
air.front = 12 ;Player width (front, air)
height = 70 ;Height of player (for opponent to jump over)
attack.dist = 20;160 ;Default attack distance
proj.attack.dist = 90 ;Default attack distance for projectiles
proj.doscale = 0 ;Set to 1 to scale projectiles too
head.pos = 0, -50 ;Approximate position of head
mid.pos = -5, -32 ;Approximate position of midsection
shadowoffset = 0 ;Number of pixels to vertically offset the shadow
draw.offset = 0,0 ;Player drawing offset in pixels (x, y)
They are if you open their .CNS files with Notepad, and change their xscale and yscale to 1.75. They should look like this:xscale = 1.75 ;Horizontal scaling factor.
yscale = 1.75 ;Vertical scaling factor.
ground.back = 15 ;Player width (back, ground)
ground.front = 16 ;Player width (front, ground)
air.back = 12 ;Player width (back, air)
air.front = 12 ;Player width (front, air)
height = 70 ;Height of player (for opponent to jump over)
attack.dist = 20;160 ;Default attack distance
proj.attack.dist = 90 ;Default attack distance for projectiles
proj.doscale = 0 ;Set to 1 to scale projectiles too
head.pos = 0, -50 ;Approximate position of head
mid.pos = -5, -32 ;Approximate position of midsection
shadowoffset = 0 ;Number of pixels to vertically offset the shadow
draw.offset = 0,0 ;Player drawing offset in pixels (x, y)
[/url]http://rapidshare.com/files/47590512/clashpack.zip.html[/quote]
There's an earlier post and thread with alot of links =)