Next, let's read the production design of the Film trilogy, shall we?

The film trilogy, you know, began its production design in August 1997. Peter Jackson required complete realism and plausibility in his vision of Middle-earth, and hired Weta Workshop to create the various pieces of armour, weapons, prosthetics and creatures seen in the trilogy, as well as aged costumes and historically influenced sets.
Jackson began storyboarding the trilogy with Christian Rivers in August 1997, effectively creating a rough black and white 2-D version of the film. Jackson showed excerpts of the "animated" storyboards (filmed images with voices and a temporary soundtrack) to allow potential cast a view of the film's style.
To plan his visual effects sequences, Jackson also utilized a lipstick camera for the models of sets and computer animatics (learned from Industrial Light and Magic), planning the battle sequences like a real general and giving a sense of direction. This would often allow room for him to improvise for action sequences, such as the Moria staircase collapse (which was never in any script draft). He also bought 40,000 toy soldiers to play with. Pre-visualisation would continue throughout production, such as the late addition of the the Ents attacking Isengard, and the siege of Minas Tirith in February 2003.
The design of the trilogy began in August 1997 with the storyboarding, and in November, famed Tolkien illustrators Alan Lee and John Howe joined the project. Up until then, concept artists had primarily been influenced by Dungeons and Dragons in their designs. Jackson himself wanted a gritty realism and historical regard for the fantasy. Some of their famous images of Bag End, Orthanc, Helm's Deep, the Black Gate, and John Howe's Gandalf and the Balrog made it into the movies. The last one inspired the opening of The Two Towers. Jackson sometimes replicated some shots from famous Tolkien illustrations as a nod to fans.
Lee worked on designs for architecture, the first being Helm's Deep, as well as the Elven realms, Moria, Edoras, and Minas Tirith, and although Howe primarily designed armour and the forces of evil, he contributed with Bag End, Minas Morgul, Cirith Ungol and the Barad-dûr. Lee also applied a personal touch by painted imagery in Rivendell, such as the one of Isildur removing the One Ring from Sauron, as well as tapestries in Edoras. There are real life influences to Middle-earth: Rivendell is "a cross between a Japanese Temple and Frank Lloyd Wright", and Minas Tirith takes influence from Mont-St-Michel, St Michael's Mount and Palatine Chapel in Aachen. The City of the Dead takes after Petra, Jordan, and the Grey Havens were inspired by the paintings of J. M. W. Turner.
Grant Major was charged with the task of converting Lee and Howe's designs into architecture, creating models of the sets, whilst Dan Hennah worked as art director, scouting locations and organizing the building of sets. The army often helped out too, building Hobbiton almost a year before filming to give the impression of real growth and age, and moved 5000 cubic metres of earth, and creating roads to the Edoras location during six months of building, although there was some controversy over their pay. Sometimes sets would be reshaped: the caverns of Isengard became Shelob's Lair, and Helm's Deep became a Minas Tirith backlot. Sets would also occasionally employ forced perspective to save budget too. Despite a large amount of safety involved, there were still fires on a Rohirrim village location and the Morgul Road set, and Alan Lee fell off a Lothlórien miniature. Yikes! :shock:
The Art Department was careful to respect nature, considering its importance to Tolkien, such as taking plants from the Edoras location into a nursery. They would sometimes mould shapes from real rocks and bark too, and take branches into a steel structure with polystyrene for more convincing prop trees. Brian Massey led the Greens Department, and even wrote a booklet on tree growth when he bitched about the props "being too coney" for Lothlórien when time came to for Fangorn forest. The numerous props within the trilogy are all originally designed at different scales, and many craftsmen were hired, most notably Jens Hansen to create 15 replicas of the One Ring. Statues were sculpted out of polystyrene, although some thrones seen in the trilogy are in fact crafted out of marble, stone and wood as they would be. A former bank worker named Daniel Reeve was hired to write the numerous books, spines, documents, maps, diagrams and even Orc graffiti that appear in the trilogy.